![]() ![]() We’ve contacted the copyright holders just to be sure but they never replied back, so we just play it safe like every other clone. Q: Is using the original X-COM resources legal?Ī: It’s kind of a grey area. Also the AI is smarter, so cheap exploits and savescumming will no longer help you. Q: Why do I keep getting murdered the minute I step out of the craft?!Ī: That’s X-COM! Remember the aliens have better equipment, resistance and visibility than you, and they have full-reaction-shots the first turn, so you might wanna just throw a smoke grenade and hang low. You might wanna just grab a copy of the manual to figure out the interface and learn the rest by trial and error… well fine, you can also just check the UFOpaedia for all the pro strategy and tactics if you just hate fun or something. Q: I’ve never played the original, will this be easier to learn?Ī: Not really, the original game has a befuddling interface, and we stuck with it for better or for worse. Each approach has different pros/cons, but they don’t cancel each other out, in fact we even have a lot of similar features. ![]() We all have the same goal of improving the original, only they took the approach of patching it, we took the approach of taking it apart and putting it back together. Q: But isn’t it the same as UFO Extender or XcomUtil?Ī: Sorta. If that’s not enough for you, that’s OK, we even got all these Links to many other remakes you could try instead. Q: How is this different from all the other remakes?Ī: Our goal here isn’t to make the next X-COM, just make the existing X-COM more accessible, for all the hardcore fans that just love going back to the original every now and then. The code is fully documented and open-source so anyone can take a crack at it. Flexibility: Port the game to any platform you like, customize it to your liking, or use it to make your own far-fetched remakes.A nicer base layout, better laser weapons, maybe challenge yourself with a custom game mode, or just put in all the crazy stuff you’ve always wanted! None of it is hardcoded. Sure the original was pretty good, but maybe you just think it could be that bit better. Moddability: Tweak the game to your heart’s content.No more 80-item-limit, personnel limits, funding overflows, disconnected facilities, broken proximity grenades, floating soldiers, etc. Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original.All the same graphics, sound and gameplay with a brand new codebase written from scratch. The goal of the project is to bring back the tried and true feel of the original with none of the issues. ![]() It was originally founded by SupSuper in February 2010, and has since grown into a small development team surrounded by a very supporting community. OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL. You have to turn the odds in your favour by interrogating the aliens and recover their technology to figure out how to end this war once and for all! In the midst of all this, the funding nations are scoring your every move as the alien invasion keeps escalating. Or more commonly, get brutally murdered, but remember, dying is fun! On ground missions, you take control of your troops in a turn-based fashion, moving your soldiers around the field and fighting against the alien troops until you emerge victorious. You’re also constantly scanning for alien activity so you can send out crafts to intercept UFOs and ground forces to stop alien troops. You manage your operations from bases spread around the globe, where you equip your craft and soldiers, take care of research and manufacture, and expand your facilities. X-COM is a series of strategy videogames originally made by MicroProse, where the player takes control of an organization to fight off an alien menace invading Earth. ![]()
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