![]() Since the new Tournament formula is so similar to the Spire formula, and because I am sure that InnoGames will rely far more upon real, user-sourced in-game data than upon any opinion stated here (or even far, far away in the much more influential and highly populated galaxy of Anti-Social Meeja.), I very much doubt that any increase in Combat difficulty, now or previously, is either accidental or coincidental. I have only 2 left in the inventory.Click to expand.I also agree with both points you make here, - speaking as a vigilant (although not record-keeping.) almost 100% manual fighter both in Tournaments and, where at all possible before the Squad Sizes grow so large that I can't even fill more than two or three Squads (!), in my reluctant partial attempts at the Spire each week both Tourney and Spire do indeed seem to be more difficult both this week and last week, although last week's difference may have been less noticeable since Dust is always a difficult Tourney where even keen regular fighters often lose many Troops and/or Cater more often, so overall weekly Troops/Goods losses may (?) have been harder to gauge for more advanced players. This means that if we deplete mages in this tournament, there will not be a different tournament in between where we can potentially replenish mage units (if it turns out to be easy like the elixir one).Īnd another very concerning development is that I am running out of Unleashed Unit Upgrade buildings (+50% health). So we’ll see if it becomes viable.Īdditional complication is that the next tournament after gems – marble – will also need mage units. Having said that, we should be upgrading Training Grounds any day now, and production time is likely to improve by quite a bit. This is basically a difference that my Needles of the Tempest AW provides at L7.īut Banshee from the the Training Grounds will take about 120 min, so more than 70% slower. Actually, Blossom Mage from the Mercenary Camp doesn’t look that bad – it is about 70 min vs 90 min per training slot, so about 30% slower. Now both look quite interesting as an alternative – if not for atrocious build times. But both Banshee and Blossom Mage units were just recently promoted to L2. Again, I will be going with the Barracks unit – Bud Sorceress. Next is the gems tournament, and the primary unit there will be mages. Recovery mode is on from the tournament perspective. Sorcerers & Dragons – Day 20 Gems Tournament – recovery and preparation In all likelihood this will start in a few days, especially when tournament will start rolling in. ![]() I don’t expect any here until we start deploying Portal Profits. No change from the production ETA perspective. Again, this forecast seems to be working fine. Once that is done I should be able to activate it and open two more techs to dump KPs into.Īnd we’re right on target 60 KP / day as of day 20. We’re slowly moving filling in KPs into the Training Grounds upgrade research. Sorcerers & Dragons – Day 20 Elvenar Sorcerers & Dragons progress I really hope that production Challenge starts soon, I’d like to get rid of the shantytown and get back to primary residence upgrades… Then we’ll probably switch to upgrading the residences from L24 to L25 (no shape change here). ![]() One other builder is occupied with upgrading the Main Hall to L25. We keep on upgrading workshops – the last two are now at L24. There is really not much to update on today as far as city changes are concerned. ![]()
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